#ifndef RECTENTITY_H_
#define RECTENTITY_H_

#include <Box2D\Box2D.h>
#include <SFML\Graphics.hpp>

struct RectEntity
{
	RectEntity()
	{
		rectBody = 0;
	}
	~RectEntity()
	{
		/* to destroy a body
		   world->DestroyBody(body);
		*/
	}
	sf::RectangleShape rectShape;
	b2Body* rectBody;
};

#endif